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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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151-175
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scopedisk161
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yawn!
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yawn!.doc
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Text File
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1995-03-19
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3KB
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77 lines
Hello everybody! - This is the YAWN! documentation. - 13.09.1990
------------------------------------------------------------------
First a little story:
It is Saturday morning, 1:22 am, the text-editor tries to
load your 250kByte source-code, the disk-drive starts smoking,
while the printer releases screeching the last of the fifty-nine
pages of your recent source code in C. Quickly you make some
minor changes, quit the editor and you give to command to
compile the whole thing.
And it starts to compile...
..and compiles...
..and compiles...
Yes, you have a 1.5MByte RAM-disk.
Yes, the compiler-stuff operates already from RAM.
Yes, all the include files are in RAM, too.
..and compiles...
..and compiles...
While your beard grows longer, you start to prepare
yourself for an early morning shave. You put the razor beside
you and think, that some entertainment would be fine, computer
entertainment of course...
And this is exactly the time, when YAWN! meets the action:
What, what is this YAWN! thing ?
Everybody knows this game: to put the numbered tiles into
the correct order. Now this is the first version I've seen for
the AMIGA. I programmed it in order to have some fun during the
compilation times of my C-programs. Although I use AZTEC-C and
have everything stored in a RAM-Disk, there are always one or
two minutes left of doing nothing.
Are the any YAWN!-Goodies ?
There are: to make it not too boring, the size of the
gameboard is variable, and the numbers on the tiles are vaiable
too: Try a game with Arabic or Hindi numbers - that will
improve your concentration (he, he, he).
I would like to thank Dan Silva.
If you are left alone on an island with an AMIGA and a
program of your choice it *MUST* be 'dPaint III'. The variety of
functions is really crazy. No program - especially a painting
program - is as useful as Dan's dPaint. Without it the AMIGA would
be much less. And many other programming projects would never
exist. Thank you SO much Dan!
And greetings go to:
Simon and T.A.L. - AMIGA addicts from the early days on.
Some final distribution notes:
Copy this program to everybody you know, share the fun we
all have with the AMIGA, but you must not receive money in
return. This program must be free.
If you want to send money: Don't. Please send me a
postcard instead, I would really like to know, to which
(distant) places of this planet my programm has gone so far.
My address is:
Lorenz Wiest
Roentgenweg 12
D-7958 Laupheim
Germany