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-
- Hello everybody! - This is the YAWN! documentation. - 13.09.1990
- ------------------------------------------------------------------
-
- First a little story:
-
- It is Saturday morning, 1:22 am, the text-editor tries to
- load your 250kByte source-code, the disk-drive starts smoking,
- while the printer releases screeching the last of the fifty-nine
- pages of your recent source code in C. Quickly you make some
- minor changes, quit the editor and you give to command to
- compile the whole thing.
- And it starts to compile...
-
- ..and compiles...
- ..and compiles...
-
- Yes, you have a 1.5MByte RAM-disk.
- Yes, the compiler-stuff operates already from RAM.
- Yes, all the include files are in RAM, too.
-
- ..and compiles...
- ..and compiles...
-
- While your beard grows longer, you start to prepare
- yourself for an early morning shave. You put the razor beside
- you and think, that some entertainment would be fine, computer
- entertainment of course...
-
- And this is exactly the time, when YAWN! meets the action:
-
- What, what is this YAWN! thing ?
-
- Everybody knows this game: to put the numbered tiles into
- the correct order. Now this is the first version I've seen for
- the AMIGA. I programmed it in order to have some fun during the
- compilation times of my C-programs. Although I use AZTEC-C and
- have everything stored in a RAM-Disk, there are always one or
- two minutes left of doing nothing.
-
- Are the any YAWN!-Goodies ?
-
- There are: to make it not too boring, the size of the
- gameboard is variable, and the numbers on the tiles are vaiable
- too: Try a game with Arabic or Hindi numbers - that will
- improve your concentration (he, he, he).
-
- I would like to thank Dan Silva.
-
- If you are left alone on an island with an AMIGA and a
- program of your choice it *MUST* be 'dPaint III'. The variety of
- functions is really crazy. No program - especially a painting
- program - is as useful as Dan's dPaint. Without it the AMIGA would
- be much less. And many other programming projects would never
- exist. Thank you SO much Dan!
-
- And greetings go to:
-
- Simon and T.A.L. - AMIGA addicts from the early days on.
-
- Some final distribution notes:
-
- Copy this program to everybody you know, share the fun we
- all have with the AMIGA, but you must not receive money in
- return. This program must be free.
-
- If you want to send money: Don't. Please send me a
- postcard instead, I would really like to know, to which
- (distant) places of this planet my programm has gone so far.
-
- My address is:
-
- Lorenz Wiest
- Roentgenweg 12
- D-7958 Laupheim
- Germany
-